
Plugged-In
A downloadable 3D Puzzle Platformer
If you enjoy our game, please do us a kindness and fill out our questionnaire so we can make it even better: Plugged-In Questionnaire
Story
Plugged-In is a fun 3D follow-camera action-adventure game built in Godot, where you play as a quirky humanoid live TV character who's literally "plugged in" to the world.
With your antenna head, expressive screen face, and trailing power cables, you run, jump, and explore colorful environments while solving puzzles, fighting static enemies, and uncovering what it means to stay connected.

- WASD - Movement
- SPACE - Jump/Double Jump
- "E" - Interact
- "P"- Pause Game
- Mouse Cursor - Camera Movement
- LMB (Left Mouse Button) - Tazer plug attack
Enemies
Virus
Deterrents:
- Moving platforms
- Water
Minimum SPEC Requirements to Run
- Operating System: Windows 10 64-bit (latest update)
- Processor: Intel Core i3-6100 / Core i5-2500K or AMD Ryzen 3 1200
- RAM: 800 MB
- Graphics Card: NVIDIA GeForce GTX 960 or AMD Radeon RX 470
- DirectX: Version 12
- Storage: 1 GB available space
Credits
Developers
Name: | Role | Itch Profile Link | Portfolio Link |
Lane R. | Technical designer / gameplay programmer | ||
Roy B. | Technical systems design / build manager (GIT) | ||
Hannah T. | Level design / UI | ||
Alexis M. | 3DArt | https://itch.io/profile/lexismarcotte | |
Ramon | Animation | https://marmar05.itch.io/ |
SPECIAL SHOUT OUTS TO OUR PLAY TESTERS
- ChickenThug
Contact Information
Feel free to reach us via email at:
accessnone29@gmail.com
or check us out on our:
| Updated | 4 days ago |
| Published | 5 days ago |
| Status | Prototype |
| Authors | AccessNone, LexisMarcotte, Anexton, PraetorianGamer, htknights12, MarMar05 |
| Genre | Puzzle |
| AI Disclosure | AI Assisted, Graphics |
Install instructions
Simple DL zip and run




Comments
Log in with itch.io to leave a comment.
I will be trying this soon, AccessNone you guys rockkkkkkk
"I hope that whoever plays Plugged-In can at least enjoy the work of some promising upcoming developers. We challenged ourselves by building it in Godot — a game engine that only one of us had any prior experience with."
-AccessNone Team